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The spec states that glViewport() silently clamps the viewport width and height to GL_MAX_VIEWPORT_DIMS[0] and GL_MAX_VIEWPORT_DIMS[1], respectively. Bug b/34078120 Change-Id: Ifeec0d6b601ce8a3825796fa551eea1f46150002 Reviewed-on: https://swiftshader-review.googlesource.com/8371Reviewed-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com> Tested-by:
Nicolas Capens <capn@google.com>
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