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| Common | ||
| D3D8 | ||
| D3D9 | ||
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| Shader | ||
| SwiftShader | ||
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| WSI | ||
| Android.bp | ||
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| swiftshader.gni |
For some reason, the Vulkan Loader prevents any dialog window from popping up, which means that loading the SwiftShader Vulkan DLL in Debug was always failing, unless a debugger was already attached (as is the case when running from within Visual Studio). The debugger wait dialog can still be easily enabled locally by setting the DEBUGGER_WAIT_DIALOG environment variable. Bug b/116336664 Change-Id: I7ce596c753506c806bf6b159685a72d0372f949a Reviewed-on: https://swiftshader-review.googlesource.com/c/22488Reviewed-by:Nicolas Capens <nicolascapens@google.com> Tested-by:
Alexis Hétu <sugoi@google.com>
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