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When I (hack) fixed the fact that Subzero fails to load from a constant source because it interprets it as an offset, I did so by routing all loads into sz::createLoad, and in there, making sure to bitcast constant sources to variables. I thought this covered all loads, but it turns out that one of our optimization passes optimizes stores by removing intermediate stores. This would sometimes replace a variable source with a constant one, so I applied a similar hack here to avoid doing replace in this case. Bug: b/148272103 Change-Id: I809688e2c79fa1b62918d3b484a8e2a9e601bd90 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/41269 Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Tested-by:Antonio Maiorano <amaiorano@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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