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- Added the ANGLE extension for instance drawing (GL_ANGLE_instanced_arrays) - VertexDataManager can now pull data either from the current attributes or from the VertexArray object Change-Id: Id0aa078bf9401e4f3f62594e90908fad98954051 Reviewed-on: https://swiftshader-review.googlesource.com/2946Reviewed-by:Nicolas Capens <capn@google.com> Tested-by:
Alexis Hétu <sugoi@google.com>
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