Fixes all failures in dEQP.functional.vertex_arrays.* In OpenGL ES 3.0, vertex attributes streams can be of a different type from the vertex attribute in the shader. For this reason, some conversion may be required. This cl solves this issue by: 1) Sending the information about the vertex attribute's type in the shader to the vertex routine. 2) Handling this information by adding conversion where appropriate. Change-Id: I04a5a34aea12684209e584aa5f15a3edfd57f956 Reviewed-on: https://swiftshader-review.googlesource.com/7254Tested-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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