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Many new OpenGL ES 3 specific entries in Context::getIntegerv were not hidden when an OpenGL ES 2 context is created. The switch statement was separated in 2 statements in order to fix this. Change-Id: Ib218b72e854f5857958cfa14ecdfef5ae03ee92b Reviewed-on: https://swiftshader-review.googlesource.com/8851Tested-by:Alexis Hétu <sugoi@google.com> Tested-by:
Nicolas Capens <capn@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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