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We can avoid adding the base level to the computed lod by putting the base level at index 0 of the mipmap array. Change-Id: I0bdebec3e4d0a3617dea9e3d28fdeb5dae40444b Reviewed-on: https://swiftshader-review.googlesource.com/15329Tested-by:Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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