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| SwiftShader.sln |
Rasterization of very large triangles was causing signed 32-bit integer overflow due to multiplying two unsigned 12.4 fixed-point coordinates. The equations have been reworked to only require multiplication of 12.4 by 0.4 fixed-point. Bug b/34078120 Change-Id: I227b81254559af04baf50fbfec6a7f123bd230e3 Reviewed-on: https://swiftshader-review.googlesource.com/8370Tested-by:Nicolas Capens <capn@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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