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Used range-based for loop where it was trivial to do so. This change should be noop in terms of functionality. Change-Id: I3d692cc2706f35f5b710e7539fa084365cf28af1 Reviewed-on: https://swiftshader-review.googlesource.com/14628Tested-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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