- Use a custom descriptor structure for everything, so we have control over alignment - Fix descriptor pool size to include the proper number of headers - Remove a level of indirection in buffer descriptor handling - Correctly handle VK_WHOLE_SIZE for buffer bound ranges - Handle robustness + dynamic offset interaction where the dynamic offset places the bound range partially outside the buffer. - Sanity checks from Ben's original 'seatbelts' patch Bug: b/123244275 Test: dEQP-VK.binding_model.* Change-Id: I18cc40805aac7256a7d57a21af003f21f630b2e6 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/30168 Presubmit-Ready: Chris Forbes <chrisforbes@google.com> Reviewed-by:Ben Clayton <bclayton@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com> Tested-by:
Chris Forbes <chrisforbes@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
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| ComputeProgram.cpp | Loading commit data... | |
| ComputeProgram.hpp | Loading commit data... | |
| Constants.cpp | Loading commit data... | |
| Constants.hpp | Loading commit data... | |
| PixelProgram.cpp | Loading commit data... | |
| PixelProgram.hpp | Loading commit data... | |
| PixelRoutine.cpp | Loading commit data... | |
| PixelRoutine.hpp | Loading commit data... | |
| SamplerCore.cpp | Loading commit data... | |
| SamplerCore.hpp | Loading commit data... | |
| SetupRoutine.cpp | Loading commit data... | |
| SetupRoutine.hpp | Loading commit data... | |
| ShaderCore.cpp | Loading commit data... | |
| ShaderCore.hpp | Loading commit data... | |
| SpirvID.hpp | Loading commit data... | |
| SpirvShader.cpp | Loading commit data... | |
| SpirvShader.hpp | Loading commit data... | |
| SpirvShaderSampling.cpp | Loading commit data... | |
| SpirvShader_dbg.cpp | Loading commit data... | |
| VertexProgram.cpp | Loading commit data... | |
| VertexProgram.hpp | Loading commit data... | |
| VertexRoutine.cpp | Loading commit data... | |
| VertexRoutine.hpp | Loading commit data... |