Added a few class members and adjusted the VkPipeline constructor
to extract basic parameters which will be used for rendering, like:
- Basic sw::Context parameters
- Scissor
- Viewport
- BlendConstants
Note: sw::Context should eventually be replaced by VkPipeline and be
used directly by sw::Renderer once all existing OpenGL ES 3.0
has been converted from VkPipeline.
(Chris: rebase + build system fixes for CMake path)
Change-Id: I7e7a9ff3c768da8e8c1e9461e140af4986429602
Reviewed-on: https://swiftshader-review.googlesource.com/c/22613Tested-by:
Alexis Hétu <sugoi@google.com>
Reviewed-by:
Corentin Wallez <cwallez@google.com>
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