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GL_INVALID_OPERATION is generated if a non-zero vertex array object is bound, zero is bound to the GL_ARRAY_BUFFER buffer object binding point and the pointer argument is not NULL. Change-Id: I48e73dca96bac2bd0496c202785e46e7d754dc11 Reviewed-on: https://swiftshader-review.googlesource.com/13830Tested-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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