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Some issues, like failures using the do-while command, were caused by the assembler being unable to assign registers consistently for a single temporary variable. For example, in the do-while case, the "iterate" Temporary object was not being assigned to the same register between it's initial declaration and it's usage inside the loop condition later on, causing the do-while to behave weirdly. Other instances where multiple Temporary objects ended up being used simultaneously of where a single object was references in multiple parts of the code could have failed because of this. The fix is simply to assign Temporary objects a unique ID. Change-Id: Ie48c596b4c6570853702cab71497b3e00a40c2a0 Reviewed-on: https://swiftshader-review.googlesource.com/4015Tested-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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