When libEGL and either libGLESv2 or libGLES_CM are in a different folder from the executable's folder, libEGL wasn't successfully finding libGLESv2/libGLES_CM (or vice versa). Since these libraries are generally in the same folder, using the current library's folder as a starting location to find another library solves this issue. Change-Id: Ice9217411de4e269d511549411297b57fc1a4bbb Reviewed-on: https://swiftshader-review.googlesource.com/18548Tested-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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| VertexDataManager.h | Loading commit data... | |
| libGLES_CM.cpp | Loading commit data... | |
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