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Dequeuing and queuing the graphics buffer takes care of ownership, and a previous patch ensured the buffer is unlocked before we queue it so we don't need to hold a reference for longer. Bug b/34981145 Bug b/35443034 Change-Id: I6cbaeff08f5d930dde8bdd1522052ac33a6ae9ac Reviewed-on: https://swiftshader-review.googlesource.com/8849Reviewed-by:Greg Hartman <ghartman@google.com> Reviewed-by:
Nicolas Capens <capn@google.com> Tested-by:
Greg Hartman <ghartman@google.com>
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