Added the implementation for vkDeviceWaitIdle, which calls into a noop vkQueueWaitIdle for now, until we have a non noop implementation of Fence objects. This allows many tests to run properly. Bug b/117835459 Change-Id: I39be52f9462d87591bbb0bccee1e9e41b5a744b9 Reviewed-on: https://swiftshader-review.googlesource.com/c/24048Tested-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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