`Value` had a number of methods that were never used (like `set()`), so just remove them. Remove `Type`, this was also unused, and was unncessarily complex to maintain. Add `Variables` interface that allows other composite value implementations that are not `VariableContainer`. Break the inheritance of `VariableContainer` from `Value`, as this forces pointer casting and doesn't work with the `Variables` interface. Add `Struct` which is an implementation of `Value` that implements the new `children()` method to return the provided `Variables`. Sets the groundwork for the overhauled debugger implementation. Note: The changes to `SpirvShaderDebugger.cpp` are a least-effort set of changes to make things compile. A significant amount of this file (along with these changes) will be reimplemented in a followup change. Bug: b/145351270 Change-Id: Ic3a641a246737b1f82c786fa8c1ec75700b2a71a Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/48693 Kokoro-Result: kokoro <noreply+kokoro@google.com> Tested-by:Ben Clayton <bclayton@google.com> Reviewed-by:
Antonio Maiorano <amaiorano@google.com>
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| Debug.cpp | Loading commit data... | |
| EventListener.cpp | Loading commit data... | |
| EventListener.hpp | Loading commit data... | |
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