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uint uniforms were failing because of a missing condition. This only affected uint scalars, uint vectors were unaffected. Change-Id: Ia2338a683f1e6f5f9b6944aae72e2dbec70a8ef2 Reviewed-on: https://swiftshader-review.googlesource.com/3963Tested-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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