CMake should be used instead. Note that the CMake build does not support the D3D9 and D3D8 targets. They can still be built with Visual Studio 2019 from the 'legacy-d3d9' branch. Bug: b/139189696 Change-Id: I7b5006fa98e479d6d1a3bb75d379a5818a560c20 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/43231 Presubmit-Ready: Nicolas Capens <nicolascapens@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Tested-by:Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com>
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| BUILD.gn | Loading commit data... | |
| DiagnosticsBase.cpp | Loading commit data... | |
| DiagnosticsBase.h | Loading commit data... | |
| DirectiveHandlerBase.cpp | Loading commit data... | |
| DirectiveHandlerBase.h | Loading commit data... | |
| DirectiveParser.cpp | Loading commit data... | |
| DirectiveParser.h | Loading commit data... | |
| ExpressionParser.cpp | Loading commit data... | |
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| ExpressionParser.y | Loading commit data... | |
| Input.cpp | Loading commit data... | |
| Input.h | Loading commit data... | |
| Lexer.cpp | Loading commit data... | |
| Lexer.h | Loading commit data... | |
| Macro.cpp | Loading commit data... | |
| Macro.h | Loading commit data... | |
| MacroExpander.cpp | Loading commit data... | |
| MacroExpander.h | Loading commit data... | |
| Preprocessor.cpp | Loading commit data... | |
| Preprocessor.h | Loading commit data... | |
| SourceLocation.h | Loading commit data... | |
| Token.cpp | Loading commit data... | |
| Token.h | Loading commit data... | |
| Tokenizer.cpp | Loading commit data... | |
| Tokenizer.h | Loading commit data... | |
| Tokenizer.l | Loading commit data... | |
| generate_parser.sh | Loading commit data... | |
| length_limits.h | Loading commit data... | |
| numeric_lex.h | Loading commit data... | |
| pp_utils.h | Loading commit data... |