When textures have padding after a row of pixels, we can't use the sampler's fast path which uses shift operations. We have to treat it as an NPOT texture. Previously only mipmap level 0 was checked for padding, but when a texture is also a render target we allocate 2x2 pixel blocks so a 1x1 mipmap has stride 2. Change-Id: I7421fddbe5ed0d330d881f09c2161d9c42348600 Reviewed-on: https://swiftshader-review.googlesource.com/5175Tested-by:Nicolas Capens <capn@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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| Blitter.cpp | Loading commit data... | |
| Blitter.hpp | Loading commit data... | |
| Clipper.cpp | Loading commit data... | |
| Clipper.hpp | Loading commit data... | |
| Color.cpp | Loading commit data... | |
| Color.hpp | Loading commit data... | |
| Context.cpp | Loading commit data... | |
| Context.hpp | Loading commit data... | |
| ETC_Decoder.cpp | Loading commit data... | |
| ETC_Decoder.hpp | Loading commit data... | |
| LRUCache.hpp | Loading commit data... | |
| Matrix.cpp | Loading commit data... | |
| Matrix.hpp | Loading commit data... | |
| PixelProcessor.cpp | Loading commit data... | |
| PixelProcessor.hpp | Loading commit data... | |
| Plane.cpp | Loading commit data... | |
| Plane.hpp | Loading commit data... | |
| Point.cpp | Loading commit data... | |
| Point.hpp | Loading commit data... | |
| Polygon.hpp | Loading commit data... | |
| Primitive.hpp | Loading commit data... | |
| QuadRasterizer.cpp | Loading commit data... | |
| QuadRasterizer.hpp | Loading commit data... | |
| Rasterizer.hpp | Loading commit data... | |
| Renderer.cpp | Loading commit data... | |
| Renderer.hpp | Loading commit data... | |
| RoutineCache.hpp | Loading commit data... | |
| Sampler.cpp | Loading commit data... | |
| Sampler.hpp | Loading commit data... | |
| SetupProcessor.cpp | Loading commit data... | |
| SetupProcessor.hpp | Loading commit data... | |
| Stream.hpp | Loading commit data... | |
| Surface.cpp | Loading commit data... | |
| Surface.hpp | Loading commit data... | |
| TextureStage.cpp | Loading commit data... | |
| TextureStage.hpp | Loading commit data... | |
| Triangle.hpp | Loading commit data... | |
| Vector.cpp | Loading commit data... | |
| Vector.hpp | Loading commit data... | |
| Vertex.hpp | Loading commit data... | |
| VertexProcessor.cpp | Loading commit data... | |
| VertexProcessor.hpp | Loading commit data... |