- Fix mapping of B8G8R8A8 -- this is the same as the old D3DCOLOR. - Remove all the other stream types that don't match anything in Vulkan. - Remove unused resource pointer in stream There is still future cleanup work to do here -- we should be able to do vertex fetch purely based on the VkFormat rather than mapping it onto the GL model. Change-Id: Ia100ec68e8930acd17b6cba35a27403b4ef8e883 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/25768 Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Tested-by:Chris Forbes <chrisforbes@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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| Constants.cpp | Loading commit data... | |
| Constants.hpp | Loading commit data... | |
| PixelProgram.cpp | Loading commit data... | |
| PixelProgram.hpp | Loading commit data... | |
| PixelRoutine.cpp | Loading commit data... | |
| PixelRoutine.hpp | Loading commit data... | |
| SamplerCore.cpp | Loading commit data... | |
| SamplerCore.hpp | Loading commit data... | |
| SetupRoutine.cpp | Loading commit data... | |
| SetupRoutine.hpp | Loading commit data... | |
| ShaderCore.cpp | Loading commit data... | |
| ShaderCore.hpp | Loading commit data... | |
| SpirvID.hpp | Loading commit data... | |
| SpirvShader.cpp | Loading commit data... | |
| SpirvShader.hpp | Loading commit data... | |
| SpirvShader_dbg.cpp | Loading commit data... | |
| VertexProgram.cpp | Loading commit data... | |
| VertexProgram.hpp | Loading commit data... | |
| VertexRoutine.cpp | Loading commit data... | |
| VertexRoutine.hpp | Loading commit data... |