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| BUILD.gn | ||
| Image.cpp | ||
| Image.hpp | ||
| MatrixStack.cpp | ||
| MatrixStack.hpp | ||
| NameSpace.hpp | ||
| Object.cpp | ||
| Object.hpp | ||
| Surface.hpp | ||
| debug.cpp | ||
| debug.h |
Render targets with only a red or alpha component were getting swapped values within pixel quads at the edge of primitives. Also provide format mappings for GL_EXT_texture_rg. Change-Id: Ifb395039fb2958400ab36d5d184d7952d60fa9c6 Reviewed-on: https://swiftshader-review.googlesource.com/13268Reviewed-by:Alexis Hétu <sugoi@google.com> Tested-by:
Nicolas Capens <nicolascapens@google.com>
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| Object.cpp | Loading commit data... | |
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| debug.h | Loading commit data... |