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Adding the proper #include <limits.h> for Linux when using INT_MAX and/or UINT_MAX. Fixed ShaderCore.cpp and preemptively fixed libGLESv3.cpp. Change-Id: Iedd445157f3de8c08394e6d2c9f99539eb123845 Reviewed-on: https://swiftshader-review.googlesource.com/3933Tested-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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