| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| Common | ||
| D3D9 | ||
| LLVM | ||
| Main | ||
| OpenGL | ||
| Reactor | ||
| Renderer | ||
| Shader | ||
| SwiftShader | ||
| Android.mk | ||
| Readme.txt | ||
| SwiftShader.sln | ||
| SwiftShader.workspace | ||
| SwiftShader_Logo.png |
Whenever texture projection is used with a constant texture coordinate, folding allows to use the full precision reciprocal and not generate the lower precision reciprocal operation. Change-Id: I6cab6567d63ecd9abe1cedbd7e46e1fd9099a3d3 Reviewed-on: https://swiftshader-review.googlesource.com/5210Tested-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| Common | Loading commit data... | |
| D3D9 | Loading commit data... | |
| LLVM | Loading commit data... | |
| Main | Loading commit data... | |
| OpenGL | Loading commit data... | |
| Reactor | Loading commit data... | |
| Renderer | Loading commit data... | |
| Shader | Loading commit data... | |
| SwiftShader | Loading commit data... | |
| Android.mk | Loading commit data... | |
| Readme.txt | Loading commit data... | |
| SwiftShader.sln | Loading commit data... | |
| SwiftShader.workspace | Loading commit data... | |
| SwiftShader_Logo.png | Loading commit data... |