| Name |
Last commit
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Last update |
|---|---|---|
| .. | ||
| Common | ||
| D3D8 | ||
| D3D9 | ||
| Device | ||
| Main | ||
| OpenGL | ||
| Pipeline | ||
| Reactor | ||
| Renderer | ||
| Shader | ||
| SwiftShader | ||
| System | ||
| Vulkan | ||
| WSI | ||
| Android.bp | ||
| SwiftShader.workspace | ||
| clang-format-all.sh | ||
| clang-format-separate.sh | ||
| commit_id.py | ||
| swiftshader.gni |
The logic of PhysicalDevice::getImageFormatProperties(), as well as
testing with ANGLE, shows that multisampling of integer formats is
supported and works. The value of
VkPhysicalDeviceLimits::sampledImageIntegerSampleCounts should therefore
be set to:
VK_SAMPLE_COUNT_1_BIT | VK_SAMPLE_COUNT_4_BIT
Bug: b/147438583
Change-Id: Iaa7bd22789fd20b4e7975d3d2ffee2a8f90b006b
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/40068Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
Tested-by:
Ian Elliott <ianelliott@google.com>
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