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| swiftshader.gni |
Added implementation for Depth and Stencil which currently allocates Depth and Stencil as 2 contiguous image planes in memory. Copying to and from depth and stencil planes is now supported which fixes all failures in: dEQP-VK.api.copy_and_blit.core.image_to_image.all_formats.depth_stencil Which were the last remaining failures in: dEQP-VK.api.copy_and_blit.core.image_to_image Bug b/119620767 Change-Id: Ie90737c219c70d9c8a68c024ed33292812a3b7f4 Reviewed-on: https://swiftshader-review.googlesource.com/c/23209Tested-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Chris Forbes <chrisforbes@google.com>
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