The depthClamp feature allows users to force the depth to fit between two values. Enabling depth clamping disables primitive depth clipping unless a user explicitly enables both. Bug: b/181655689 Tests: dEQP-VK.glsl.builtin_var.fragdepth.* Tests: dEQP-VK.clipping.clip_volume.depth_clamp.* Tests: dEQP-VK.draw.inverted_depth_ranges.* Tests: dEQP-VK.draw.depth_clamp.* Change-Id: Ib184b1972a11db2a806b7985754075fff55b4461 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/53929Reviewed-by:Alexis Hétu <sugoi@google.com> Tested-by:
Sean Risser <srisser@google.com> Commit-Queue: Sean Risser <srisser@google.com>
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| BC_Decoder.cpp | Loading commit data... | |
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| BUILD.gn | Loading commit data... | |
| Blitter.cpp | Loading commit data... | |
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| Clipper.cpp | Loading commit data... | |
| Clipper.hpp | Loading commit data... | |
| Config.hpp | Loading commit data... | |
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| Context.hpp | Loading commit data... | |
| ETC_Decoder.cpp | Loading commit data... | |
| ETC_Decoder.hpp | Loading commit data... | |
| Memset.hpp | Loading commit data... | |
| PixelProcessor.cpp | Loading commit data... | |
| PixelProcessor.hpp | Loading commit data... | |
| Polygon.hpp | Loading commit data... | |
| Primitive.hpp | Loading commit data... | |
| QuadRasterizer.cpp | Loading commit data... | |
| QuadRasterizer.hpp | Loading commit data... | |
| Rasterizer.hpp | Loading commit data... | |
| Renderer.cpp | Loading commit data... | |
| Renderer.hpp | Loading commit data... | |
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| SetupProcessor.cpp | Loading commit data... | |
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| Stream.hpp | Loading commit data... | |
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| Vertex.hpp | Loading commit data... | |
| VertexProcessor.cpp | Loading commit data... | |
| VertexProcessor.hpp | Loading commit data... |