Surface::bytes() now supports all non-extension vulkan image formats. Compressed formats are partially supported, the same way they were for the OpenGL ES 3.0 implementation. Bug b/118429780 Change-Id: Ica7f7d7184e9e00eeedfc76bc6b5c19e07aa3caf Reviewed-on: https://swiftshader-review.googlesource.com/c/22568Reviewed-by:Nicolas Capens <nicolascapens@google.com> Tested-by:
Alexis Hétu <sugoi@google.com>
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