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The LOD value was not being computed for 3D texture sampling when no mipmapping is done. We still need the LOD in case the minification and magnification filters differ. Change-Id: If32d7aaf8a92ace33bcc6ca6f0b60fe33c7e771b Reviewed-on: https://swiftshader-review.googlesource.com/15588Tested-by:Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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