Numbers like "1.0f" or "10u" are now allowed in GLSL, so I added code to do proper parsing of these numbers. Change-Id: Ia4635ab2b449399bd4adea2c5c94567b5b8a5f8e Reviewed-on: https://swiftshader-review.googlesource.com/3434Tested-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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