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GL_NONE is primarily a renderbuffer format, and GL_NO_ERROR more clearly conveys the meaning when used as a validation return code. Also, GL_NONE is not defined in OpenGL ES 1.1 (but GL_NONE_OES is, as a renderbuffer format). Change-Id: Ie1c00009c30c8d2717de15c7e27db295ecd9de1e Reviewed-on: https://swiftshader-review.googlesource.com/17489Tested-by:Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com>
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