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| PowerVR_SDK | ||
| SPIRV-Headers | ||
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| googletest @ 8ffb7e5c | ||
| libbacktrace | ||
| llvm-7.0 | ||
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| marl | ||
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This change addresses the following issues: * Microsoft x64 ABI assigns registers to the first four arguments by argument position, not by type count. * Microsoft x64 ABI expects caller to allocate space to copy 4 register arguments to stack, called the Shadow Store or Home Space. * Fix bug where preserved register area size was not computed correctly when Xmm registers were being preserved, as it was assuming all preserved registers were 8 bytes large. Bug: b/142132927 Change-Id: Ibc2d82ab117c062eed2e7f66109c9d6bbdc09a8b Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/37272Reviewed-by:Ben Clayton <bclayton@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Tested-by:
Antonio Maiorano <amaiorano@google.com>
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