| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| Common | ||
| D3D8 | ||
| D3D9 | ||
| Main | ||
| OpenGL | ||
| Reactor | ||
| Renderer | ||
| Shader | ||
| SwiftShader | ||
| Android.mk | ||
| SwiftShader.workspace |
A few warnings were fixed: - 2 sets of virtual flip/blit functions were colliding, so I added pure virtual function overrides so that both definitions appear within FrameBufferWin - Moved a few variables within ASSERT inside the ASSERT statement in order to remove unused variable warnings - Removed stack option from glslang.l and removed comments handling code, which is actually already done by the preprocessor (tested in dEQP) - Removed unused yyscanner variable from glslang.l - Ifdefed debug only code in main.cpp Removed all related muted warnings from BUILD.gn files. Change-Id: Idf9e7eed00431cc747b689b5d1931fd0c1e8d506 Reviewed-on: https://swiftshader-review.googlesource.com/8010Tested-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Nico Weber <thakis@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| Common | Loading commit data... | |
| D3D8 | Loading commit data... | |
| D3D9 | Loading commit data... | |
| Main | Loading commit data... | |
| OpenGL | Loading commit data... | |
| Reactor | Loading commit data... | |
| Renderer | Loading commit data... | |
| Shader | Loading commit data... | |
| SwiftShader | Loading commit data... | |
| Android.mk | Loading commit data... | |
| SwiftShader.workspace | Loading commit data... |