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The slices of 3D and 2D array textures are not at pitch * height offset apart when the height is odd, due to allocating 2x2 quads for render targets. Explicitly use the slice size instead. Change-Id: Id35f35f21a5b2b199215e2526239bcd459141e2c Reviewed-on: https://swiftshader-review.googlesource.com/14348Reviewed-by:Alexis Hétu <sugoi@google.com> Tested-by:
Nicolas Capens <nicolascapens@google.com>
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