Uniform block members do not get a uniform location, since they cannot be set (or get) through regular glUniform* functions. These are instead always set using uniform buffers. Bug chromium:763675,chromium:763698,chromium:771639 Change-Id: Icf65eba3faab420c63f70af66f828a786e3fc446 Reviewed-on: https://swiftshader-review.googlesource.com/13068Reviewed-by:Nicolas Capens <nicolascapens@google.com> Tested-by:
Nicolas Capens <nicolascapens@google.com> Tested-by:
Alexis Hétu <sugoi@google.com>
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