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- Added Texture2DArray where Texture3D was present - Added OpenGL ES 3.0 compressed texture formats - Used new buffer/texture parameters in setters/getters - Added new Texture2D formats (mostly sized formats) - Added missing matrix 2x3 code - Added some trivial vertex attrib functions Change-Id: I74913383a5623080a51193975d8b6bc811d06703 Reviewed-on: https://swiftshader-review.googlesource.com/2791Tested-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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