| Name |
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| .. | ||
| Common | ||
| D3D8 | ||
| D3D9 | ||
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| OpenGL | ||
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| Reactor | ||
| Renderer | ||
| Shader | ||
| SwiftShader | ||
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| Android.bp | ||
| SwiftShader.workspace | ||
| swiftshader.gni |
MemorySanitizer has no visibility into writes performed by JIT'd code. If we have built the project with the MemorySanitizer enabled, memset the Triangle and Primitive structs so the sanitizer has a write to see. This is only cleared in MemorySanitizer enabled builds, as this adds a non negligable cost to Renderer construction. Bug: chromium:998457 Change-Id: I3b4f9e48783c6e8a1109a578988567b0a42eb1f9 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/35688 Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Reviewed-by:Nicolas Capens <nicolascapens@google.com> Tested-by:
Nicolas Capens <nicolascapens@google.com>
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