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OpenGL transforms the light position by the model-view matrix at the time when that position is specified. Bug 22124687 Change-Id: Ia6bb711c9eb20348faec45c46e45ee9f6ef92112 Reviewed-on: https://swiftshader-review.googlesource.com/3524Reviewed-by:Nicolas Capens <capn@google.com> Tested-by:
Nicolas Capens <capn@google.com>
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