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OpenGL has separate implementation-defined texture size limits, for 3D textures and array textures. For now just give them the same value. Bug chromium:835299 Change-Id: Ifaf537511f016e21992388f56598d5ec12a393b8 Reviewed-on: https://swiftshader-review.googlesource.com/18788Tested-by:Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com>
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