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|---|---|---|
| .. | ||
| Common | ||
| D3D8 | ||
| D3D9 | ||
| Device | ||
| Main | ||
| OpenGL | ||
| Pipeline | ||
| Reactor | ||
| Renderer | ||
| Shader | ||
| SwiftShader | ||
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| Vulkan | ||
| WSI | ||
| Android.bp | ||
| Android.mk | ||
| SwiftShader.workspace | ||
| swiftshader.gni |
Re-enabled the Renderer object's occlusion queries and linked them
to the queries in the query pool. Removed the old Query structure.
Passes all tests in:
Tests: dEQP-VK.query_pool.*
Note: The dEQP-VK.query_pool.*_discard tests currently fail as discard
appears to disable the occlusion queries. Will fix in next cl.
Bug b/129706526
Change-Id: I937dcf64d2990758d31a1ed6a13af5cf9f0a627b
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/28288Tested-by:
Alexis Hétu <sugoi@google.com>
Presubmit-Ready: Alexis Hétu <sugoi@google.com>
Kokoro-Presubmit: kokoro <noreply+kokoro@google.com>
Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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