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- Implemented mipmap generation and completeness checks for Texture2DArray. - Fixed texture parameters setters and getters along with mipmap generation functions to use the proper 2D array texture instead of the 3D texture for 2D array textures. - Enabled the same path as 3D texture for 2D array textures in the sampler. - Added an address function for the w component, which simply clamps the rounded value for 2D array textures and adapted SamplerCore::computeIndices to this new behavior. Change-Id: Ida0659afac75330bfd9af4052cfd2625c729f9ef Reviewed-on: https://swiftshader-review.googlesource.com/4310Tested-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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