| Name |
Last commit
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Last update |
|---|---|---|
| .. | ||
| Common | ||
| D3D8 | ||
| D3D9 | ||
| Device | ||
| Main | ||
| OpenGL | ||
| Pipeline | ||
| Reactor | ||
| Renderer | ||
| Shader | ||
| SwiftShader | ||
| System | ||
| Vulkan | ||
| WSI | ||
| Android.bp | ||
| Android.mk | ||
| SwiftShader.workspace | ||
| swiftshader.gni |
- Use boost::stacktrace instead of libbacktrace so that we get can get
callstacks on Windows as well. Note that on non-Windows, we tell
boost::stacktrace to use libbacktrace.
- REACTOR_EMIT_DEBUG_INFO can now be enabled on all platforms
- Fix RR_LOG not building on MSVC by using __FUNCSIG__ instead of
__PRETTY_FUNCTION__.
- Enable CMake option REACTOR_EMIT_PRINT_LOCATION so that EmitLocation
in LLVMReactorDebugInfo.cpp injects printfs with func/file/line.
Sample output:
rr> sw::Blitter::generate [c:\src\swiftshader\src\renderer\blitter.cpp:1303]
rr> sw::Blitter::generate [c:\src\swiftshader\src\renderer\blitter.cpp:1304]
rr> sw::Blitter::ComputeOffset [c:\src\swiftshader\src\renderer\blitter.cpp:1148]
rr> sw::Blitter::generate [c:\src\swiftshader\src\renderer\blitter.cpp:1312]
rr> sw::Blitter::generate [c:\src\swiftshader\src\renderer\blitter.cpp:1314]
rr> sw::SetupRoutine::edge [c:\src\swiftshader\src\shader\setuproutine.cpp:566]
Bug: b/131425026
Change-Id: Ia3b78652f4a76dcd6597ce2df61a236c4a90acc2
Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/30030Tested-by:
Antonio Maiorano <amaiorano@google.com>
Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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