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| Common | ||
| D3D8 | ||
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| clang-format-all.sh | ||
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| swiftshader.gni |
Instead of deducing the binary operation type from the identity value, which used a type alias, just specify it explicitly. This enables passing the initialization value used as the identity, instead of necessarily an identity value vector itself, as well as omitting the type alias. In turn this allowed omitting the scope brackets, resulting in a significant code compaction without compromising readability. Bug: b/142002682 Change-Id: I23d6d984bbfdf47af72108adbc942992007fc3c0 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/40168 Presubmit-Ready: Nicolas Capens <nicolascapens@google.com> Reviewed-by:Ben Clayton <bclayton@google.com> Tested-by:
Nicolas Capens <nicolascapens@google.com>
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