MacOS requires a few defines that were missing from BUILD.gn. It also requires being linked to Cocoa/IOSurface/QuartzCore. It also needs macros to define API availability to use CAMetalLayer. Bug: chromium:1015454 Change-Id: I6b298cc805ce1f927d2eed8f4d0e11a271f75f24 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/37628 Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Reviewed-by:Alexis Hétu <sugoi@google.com> Tested-by:
Alexis Hétu <sugoi@google.com>
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| BUILD.gn | Loading commit data... | |
| MacOSSurfaceMVK.h | Loading commit data... | |
| MacOSSurfaceMVK.mm | Loading commit data... | |
| VkSurfaceKHR.cpp | Loading commit data... | |
| VkSurfaceKHR.hpp | Loading commit data... | |
| VkSwapchainKHR.cpp | Loading commit data... | |
| VkSwapchainKHR.hpp | Loading commit data... | |
| Win32SurfaceKHR.cpp | Loading commit data... | |
| Win32SurfaceKHR.hpp | Loading commit data... | |
| XcbSurfaceKHR.cpp | Loading commit data... | |
| XcbSurfaceKHR.hpp | Loading commit data... | |
| XlibSurfaceKHR.cpp | Loading commit data... | |
| XlibSurfaceKHR.hpp | Loading commit data... | |
| libX11.cpp | Loading commit data... | |
| libX11.hpp | Loading commit data... |