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It seems like the sdk_version partially controls which libc++ is used during compilation. This causes mismatches when some targets specify a version and some targets do not. Bug: b/138239233 Bug: b/142276229 Test: built locally Change-Id: Idd4ede2fd3c162dd0edd850155daff70b2c05bd2 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/37168 Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Reviewed-by:Ben Clayton <bclayton@google.com> Reviewed-by:
Chris Forbes <chrisforbes@google.com> Tested-by:
Jason Macnak <natsu@google.com>
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