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Currently, the magnification filter information is ignored by SwiftShader. In order to fix it, the 1st step is simply to make the sampler aware of this information. After this, a subsequent cl using the duvdxy computed in computeLod will choose which filter to use (if they are different). Change-Id: Idc8636c3d981c944815094f23e443725bed4cf27 Reviewed-on: https://swiftshader-review.googlesource.com/4382Tested-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <capn@google.com>
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