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The bitwise NOT operation is supported for integer types in GLSL. All the plumbing was already there, only the actual call was missing. In dEQP, all shaders.operator.unary_operator.bitwise_not tests pass. Change-Id: I938104b860441f6b2df6c807d578f651e5cd2516 Reviewed-on: https://swiftshader-review.googlesource.com/11108Tested-by:Alexis Hétu <sugoi@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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