Emit loops in forward direction. While traversing backwards from the loop back-edge means you don't have to worry about flowing down the merge block, it can lead to blocks being generated in orders that can break the visit-once logic. Don't consider flows passing through the return block as a back edge. Strip unreachable blocks from ins - nothing should ever consider them. Tests: dEQP-VK.glsl.loops.* Bug: b/128527271 Change-Id: I497a06f5ce65d54b39294e4016b2df6d2c70487c Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/28188Tested-by:Ben Clayton <bclayton@google.com> Kokoro-Presubmit: kokoro <noreply+kokoro@google.com> Reviewed-by:
Nicolas Capens <nicolascapens@google.com>
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| ComputeProgram.cpp | Loading commit data... | |
| ComputeProgram.hpp | Loading commit data... | |
| Constants.cpp | Loading commit data... | |
| Constants.hpp | Loading commit data... | |
| PixelProgram.cpp | Loading commit data... | |
| PixelProgram.hpp | Loading commit data... | |
| PixelRoutine.cpp | Loading commit data... | |
| PixelRoutine.hpp | Loading commit data... | |
| SamplerCore.cpp | Loading commit data... | |
| SamplerCore.hpp | Loading commit data... | |
| SetupRoutine.cpp | Loading commit data... | |
| SetupRoutine.hpp | Loading commit data... | |
| ShaderCore.cpp | Loading commit data... | |
| ShaderCore.hpp | Loading commit data... | |
| SpirvID.hpp | Loading commit data... | |
| SpirvShader.cpp | Loading commit data... | |
| SpirvShader.hpp | Loading commit data... | |
| SpirvShader_dbg.cpp | Loading commit data... | |
| VertexProgram.cpp | Loading commit data... | |
| VertexProgram.hpp | Loading commit data... | |
| VertexRoutine.cpp | Loading commit data... | |
| VertexRoutine.hpp | Loading commit data... |