Instead of creating a new Renderbuffer in case of an invalid Renderbuffer, it will now instead send a GL_INVALID_OPERATION error. BUG=14598385 Change-Id: I0425061fcc26e86348ef881f18c68acaa142e9c9 Reviewed-on: https://swiftshader-review.googlesource.com/1340Reviewed-by:Nicolas Capens <nicolascapens@google.com> Tested-by:
Alexis Hétu <sugoi@google.com>
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