| Name |
Last commit
|
Last update |
|---|---|---|
| .. | ||
| Common | ||
| D3D8 | ||
| D3D9 | ||
| Device | ||
| Main | ||
| OpenGL | ||
| Pipeline | ||
| Reactor | ||
| Renderer | ||
| Shader | ||
| SwiftShader | ||
| System | ||
| Vulkan | ||
| WSI | ||
| Android.bp | ||
| SwiftShader.workspace | ||
| clang-format-all.sh | ||
| clang-format-separate.sh | ||
| commit_id.py | ||
| swiftshader.gni |
The legacy Visual Studio solution is currently the only way to still build the legacy D3D8 and D3D9 libraries. Make sure they build correctly so we can put it in a branch before deleting it from master. Bug: b/139189696 Change-Id: Ibb1625c28561e2d7d323890c4b872acb9c153804 Reviewed-on: https://swiftshader-review.googlesource.com/c/SwiftShader/+/43229Tested-by:Nicolas Capens <nicolascapens@google.com> Reviewed-by:
Alexis Hétu <sugoi@google.com>
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| Reactor | Loading commit data... | |
| Renderer | Loading commit data... | |
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| SwiftShader.workspace | Loading commit data... | |
| clang-format-all.sh | Loading commit data... | |
| clang-format-separate.sh | Loading commit data... | |
| commit_id.py | Loading commit data... | |
| swiftshader.gni | Loading commit data... |